Nowhere to Run

Nowhere to Run [DSK - 111]

Lightly Played / English / Foil
$0.95
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Nowhere to Run

Nowhere to Run [DSK - 111]

$0.95
Condition
Language
Printing

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Rarity: Uncommon

#: 111

Card Type: Enchantment, Enchantment

Card Color: B

Casting Cost: {1}{B}

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