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Nowhere to Run [DSK - 111]
$0.95
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Rarity: Uncommon
#: 111
Card Type: Enchantment, Enchantment
Card Color: B
Casting Cost: {1}{B}