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Case of the Locked Hothouse [MKM - 155]
$2.69
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Rarity: Rare
#: 155
Card Type: Enchantment, Enchantment — Case
Card Color: G
Casting Cost: {3}{G}